AtomKraft/Nuke Logo
The interactive 3D toolkit for digital matte painting & compositing
fully integrated with The Foundry's Nuke/NukeX 6.3, 7.0 and 8.0



Current Version: 1.3.2


What is AtomKraft/Nuke?

What you can do, in a nutshell.

AtomKraft is the interactive 3D toolkit for digital matte painting & compositing. Create high-quality set extensions with camera mappings that feature reflections & shadows. Generate 3D environments with displacements, minimize the need of “going back to 3D” by loading assets such as: Alembic Procedurals, Houdini GEO, Cortex Procedurals, RenderMan RIB, RenderMan RSL Shaders, Wavefront OBJs. Develop your looks with realistic materials. Setup environment lighting & global illumination. Render boosting your speed and image quality to new levels with unmatched 3D motion blur and depth of field.
With AtomKraft you can do all this while staying comfortably within Nuke/NukeX.


Designed for Compers™

Built by Industry Nerds

Like you, we love VFX. We love it so much, we decided to help people to do it easier, better & faster, so you can go to the party earlier: AtomKraft is built for you!

For Nuke/NukeX 6.3/7.0/8.0

AtomKraft is designed to work seamlessly with Nuke/NukeX 6.3/7.0 & 8.0. Start using it as a drop-in replacement for the Nuke ScanlineRender, then use it for your digital matter painting & camera projection on your assets and perform shading, lighting & rendering. AtomKraft also supports Deep Output on Nuke 8.0 and Nuke 7.0v5+.

Multi-Platform, 64bit, Multi-Threaded

Available on all 64-bit platforms: Linux, Mac OS X and Windows. AtomKraft is always using all the cores of your machine to the max!

Physically Plausible Shading

The whole AtomKraft shading pipeline is physically/visually plausible, based on RSL2, with vast use of class-based (co-)shaders, which you can also nest in the Nuke node graph. Shading evaluation is done via JIT and vastly uses SIMD. Photo-surrealistic effects are also available since you can load any shader with AtomShader and you have access to outline rendering in AtomRender.

Real World Materials

With AtomKraft 1.2 we started introducing physically plausible materials: AtomMetal and AtomGlass let you quickly match the look of a real world surface.

3D Motion Blur & Bokeh/DOF

Film-quality true 3D motion blur and Depth Of Field (Bokeh) are at your fingertips. AtomKraft is the first commercial application where 3D motion blur is switched on by default. Thanks to the power provided by its rendering engine you can safely motion blur displacements, subdivision surfaces and ray-trace shadows at little or no additional cost.

Procedural Geometry

AtomReadAsset now generates AtomAsset nodes when Alembic procedurals are loaded: the asset is broken in its sub-elements fr material assignment, while the hierarchy is preserved. Such geometry is never loaded into Nuke: it is procedurally loaded at render time.

Multiple Render Channels

A large number of render channels (AOVs) are available. Just connect an AtomRender node and look at the channel list on the top-left of the Viewer. Per-light render channels (diffuse, specular & contact shadows) are dynamically generated from any light, based on light category name.

Advanced Ray-Tracing Effects

All advanced ray-tracing effects such as: global illumination, ambient & environment occlusion, image-based lighting (IBL) & image-based shadowing, area shadows, (glossy) reflections & refractions are now available in Nuke.

Fully Integrated in Nuke/NukeX

Supports the whole of Nuke/NukeX 6.3/7.0/8.0 3D features and nodes: geometry, geo modifiers, materials, lights, cameras, particles and displacement, all this with a seamless integration in the Nuke 2D/3D Viewer & node-based graph.

Super Responsive

AtomKraft will scream in your face with its responsiveness. We have built in unique features such as progressive degradation, which degrades gracefully at proxy resolution, making rendering a lighting-fast bliss. Moreover the shading framework decouples lighting from shadowing and uses Multiple Importance Sampling (MIS) techniques.

Hi-Fi Texture Optimization & Filtering

In AtomRender you can choose to work in live texture lookup mode in the GUI and with automatically generated, optimized on-disk textures, when batch rendering. This provides instant feedback in the creation phase and but overall faster render times, on the farm. The AtomTexture node lets you also control this in at a per-material granularity.

Programmable RenderMan Shading

The power of the VFX industry standard in Nuke: the RenderMan Shading Language 1.0 and 2.0 (RSL). You can freely use & mix Nuke materials, AtomKraft materials and load your own RSL shaders with the AtomShader node. All shaders are on-the-fly compiled to native machine code and are executed directly on the metal (your CPU) to reduce shading evaluation to the barebone.

Micropolygon Displacement

Surface details are key for beautiful imagery: micropolygon displacement enriches your looks and yet is super-fast with motion blur & raytraced shadows. Aside from Nuke's Displacement node, our AtomDisplacement node supports a multitude of inputs (Luminance, R, G, B, Average,) and effects including standard, bump, normal, and multi-directional VDM from Mudbox/ZBrush.

Asset Friendly

Full support in loading/writing native Alembic (ABC) data. ABC geometry, ABC cameras & ABC procedurals. Loading of Wavefront OBJ, RenderMan RIB scene fragments including shaders & textures from 3Delight for Maya, 3Delight for Softimage & Houdini ROPs, RenderMan RSL shaders & co-shaders (both source-based .sl and pre-compiled .sdl), Houdini (B)GEO (both H11 and JSON-style H12), Cortex procedurals. AtomKraft can deal with really messed up geometry. Topology errors are automatically fixed on import via AtomReadGeo.

Particle Rendering

Full support of NukeX particles, with extra ability to choose multiple rendering types: points, disks, sprites, spheres and blobbies. Additionally you can turn any Nuke geometry into particles, even in the base Nuke version.

Fast-Paced Development

We provide custom development builds to our clients and testers and we maintain a super-fast and continuously integrated GIT-powered development cycle. Check the Change-log for the list of changes between incremental versions.

Hacked on Jupiter

This software is proudly brought to you by the experienced band of designers, architects, mathematicians, magicians, hackers, painters, poets, skiers & surfers back on Jupiter.


Customers using AtomKraft

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